scalpelMAX для 3ds Max 2010 и 3ds Max 2009 это плагин для 3ds
Max, предназначенный для разрезания объектов. В отличие от стандартного
модификатора Slice, scalpelMAX безошибочно работает со сложными
сценами, количество полигонов в которых превышает 100.000. Кроме того,
корректная работа с координатами мапинга позволяет сокращать любую
геометрию без потери материалов и мапинга. В новой версии добавлена
поддержка 3ds Max 2009 (32-bit and 64-bit) и 3ds Max 2010 (32-bit and
64-bit).
ScalpelMAX is a 3ds max object modifier,
offering advanced slicing functionality with many specialized features.
ScalpelMAX is perfect for users who create complex CAD viszualisations
with polygon counts above 100.000. Also the games and video effects
people will love SclapelMAX because of its incredible texture slicing
feature. Mapping coordinates won't be affected by ScalpelMAX operations
and this makes it possible to cut down any geometry without losing the
materials and mappings!
ScalpelMAX is bundled with an
optimized memory usage that extends its capabilities. Mapping
coordinates are kept using its advanced texture cut correction feature.
The auto-slice feature of this software allows creation of about thousand slices in a single
go. The automatic spline generator is utilized for NURBS surface
reconstruction. The full material ID slice-plane control helps in
slicing the top, bottom and the remaining parts. It has an independent
slice-plane UV mapping control. The hierarchy mesh analyzer which is a built-in function helps in detecting holes in solid objects.
This software helps the user to optimize game engines and for technical illustrations. The functionality is easy and the users can create complex CAD using it. There are many game and video effects bundled with it and has a high accuracy. The calculations
done for polygon designing by Scalpel are accurate and efficient. It
even offers many other advanced features that are available for experts.