Компания Sitni Sati выпустила новую версию AfterBurn 4.0 -
плагина для создания объемных эффектов, который использовался в
кинематографии в таких фильмах как Matrix Reloaded, Armageddon, Dracula
2000, K-19 и др., а также в таких играх как Warcraft3, Starcraft, Sin и
многих других.
Плагин AfterBurn позволяет визуализировать
реалистичные эффекты облаков, пирокластического дыма, пыли, превосходных
эффектов взрыва, жидких металлов, воды и различных "твердых" объектов.
What’s
new
AfterBurn 4.0b
- fixed: Object shadows are now
listed when you write inside MXS listener : show $ NumSubs() now
returns 2 - fixed: accessing AB Shadow Map via MXS, resulted in
system exception - fixed: AfterBurn's metaball HyperSolids render bug
fix - added: Shadow Map will now display a name of the light for
which it's built - fixed: Noise PW crash fix - fixed: The
AfterBurn Wind and VMap Daemons' rollout didn't appear in the AfterBurn
UI when you select them in the Source Particles/Daemons window. -
fixed: black spots with Octane Shader
AfterBurn 4.0 delivers
rendering speed improvements, workflow enhancements and
modularity/extensibility.
AfterBurn 4.0 is a $135 upgrade for
existing AfterBurn 3.2 users. Users that have purchased AfterBurn 3.2
after October 1st 2007 are entitled for a free upgrade.
Here
is a short list of what’s new in AfterBurn 4.0: - New AfterBurn
Shadow Map brings a great speed improvement without significant shadow
quality loss. Speed improvement over Raytraced Shadows in AfterBurn 3.2
can be more than a factor of five for dynamic scenes and even up to
factor of ten for static cloud animations.
- AfterBurn no longer
needs special type of shadows to be able to calculate self-shadowing
effect as it supports standard light’s interface for atmospheric shadows
(light’s "Atmosphere Shadows” option).
- FusionWorks support.
AfterBurn will properly blend with FumeFX, ScatterVL Pro and Standard
3ds max Fog. FusionWorks support also brings output to FusionWorks
Z-Depth Render Element as well as output to non-clamped colors, used in
.exr, or .hdr file formats.
- AFC View is a new workflow
improvement that allows users to edit all AFCs and Gradients from one
place.
- Geometry Clipping option enables that particles that are
contained inside geometry do not render outside of it.
-
Completely reworked built in noise types are now in form of a plug-ins
for AfterBurn that can also be developed by 3rd parties. New 3D Texture
Map allows users to use 3ds max 3D Map as a noise generator inside
AfterBurn.
- AfterBurn Daemons user interface is displayed
directly inside AfterBurn UI.
- New Cebas’ ThinkingParticles
controller that allows using TP’s channels to replace AfterBurn values.