Dreamscape – это набор плагинов для 3ds max, позволяющих
создавать реалистичные ландшафты, морские пейзажи, небо и облака,
уличное освещение и многое другое. Контент плагинов Sitni Sati -
DreamScape и AfterBurn – идентичен тем, которые появятся через
TurboSquid. AfterBurn (плагин для объемных эффектов в кино,
использовался в продакшнах «Матрица. Перезагрузка», «Армагеддон», «К-19»
и т.д.) и DreamScape (набор плагинов к 3ds Max для создания и
рендеринга реалистичных ландшафтов, морских пейзажей, неба, облаков,
молнии и т.д.)
DreamScape is sophisticated set of 3DS MAX
plug-ins for creating and rendering realistic landscapes, seascapes,
skies, clouds, outdoor lighting and more. In contrast to other terrain
creation tools for 3DS MAX, DreamScape Terra uses new rendering
technologies that occupy much less of your computers memory (RAM) making
it possible to render large detailed terrains on even a modest system.
An intuitive and friendly user interface will allow you to easily tweak
terrain properties, interactively paint elevation, and even to apply
erosion effects. We have created an API for those who would like to
create custom filters for terrain processing and modification.
DreamScape's Terra also allows importing standard DEM, SDTS and Terragen
files. The possibilities are unlimited.
DreamScape's Sea
Material is here to help you render very realistic sea surfaces
including reflections, refractions, bump mapping, foam and underwater
scenery. Sea Material is applied to the SeaSurface object that is
powered by advanced FOV-based mesh creation algorithms. By using this
method it is possible to render huge seascapes that are 'RAM friendly'
as well. SeaSurface can create realistic water patterns and motion based
on the oceanographic studies and observations. If you need powerful and
affordable tool for creating "real world" environments, DreamScape is
the right choice.
DreamScape package includes several plug-in
types:
* DreamScape atmospherics (Daylight, Sky, 2D/3D
Clouds, Rainbow) * DreamScape SubSurface atmospherics (realistic
underwater scenery) * SunLight (raytrace shadows, area shadows) *
Terra object ('virtual polygon' rendering - low memory and fast, easy
SDK for terrain filters, MAX Script support) + advanced terra editor *
Terrain material and texmap (apply different materials and texmaps
based on elevation and/or slope) * SeaSurface object (optimized mesh,
advanced waves generator, foam generator, support for DS Daemons) *
Sea Material (reflect, refract, glittering) * Composite texmap *
Noise texmap (many noise types with advanced control inside one texmap) *
Dynamics Daemon for dynamics simulation, including wakes,
reflected/refracted waves, automatic foam creation and more.