Плагин для 3ds Max от компании Sitni Sati, известной своими популярными дополнениями Afterburn и Dreamscape для 3ds Max. Новый плагин FumeFX для 3ds Max 2008/2009/2010, который был анонсирован в августе на выставке SIGGRAPH 2006, предназначен для создания реалистичного огня и дыма. Оба эффекта создаются с физической точностью, с учетом гравитации, температуры, давления, объектов, скоростей и внешних сил. Дополнительный модуль имеет гибкие настройки для управления эффектами.
FumeFX is a powerful fluid dynamics engine designed for the
simulation and rendering of realistic fire, smoke, explosion, and other
gaseous phenomena. It’s versatility, robustness, and intuitive workflow
make it a perfect solution for even the most demanding tasks in the
computer graphics industry.
This groundbreaking plug-in has
already been production proven in titles such as Superman Returns and
The Host (Gwoemul). And now, FumeFX is released through Turbo Squid as
part of the exclusive Autodesk Certified Animation Plug-in Program.
Key Features:
Production proven results demonstrate this
technology’s ability to achieve realistic smoke and fire effects for
cutting-edge industry applications. — FumeFX supplements the user’s
artistic vision with the power of real-world physics for the ultimate in
both style and realism. — A multitude of parameters and FumeFX
helpers give users maximum control of the fluid’s behavior and
appearance. — Easy to use, basic effects can be created with just a
few clicks. — Options include the use of powerful AFC and Gradient
controls, which are unified through all Sitni Sati products. —
Plug-in design incorporates extensive support for Particle Flow and
Thinking Particles. — Dynamic simulations allow for bi-directional
influence between FumeFX and particle systems. — Advanced scripting
is possible with almost every aspect of FumeFX, including access to all
simulation data. — FumeFX is capable of dynamic interaction with
other scene objects.
Simulation:
- Start
simulations from scratch or by using other simulation results as
starting point. — Stop, pause and continue simulations at any point. —
Simulation is multithreaded – user can select how many CPU’s to
dedicate to simulation. — Simulations beyond available memory can be
swapped to disk. — User can watch the simulation progress in the
interactive Preview Window. — Draft simulations can be created in
mere minutes for fast previewing. — User has control of which data
will be written to output files for rendering and other uses.
Rendering
-
The Preview Window gives users almost instant feedback on render
settings. — Fast self-shadowing is produced through an Illumination
Map. — A highly efficient Multiple Scattering model enhances light
dispersion throughout fluid. — Fluid Mapping integrates procedural
map details with fluid motion. — Plug-in design includes advanced
Global Illumination casting support for finalRender. — The dynamic
FusionWorks atmospheric renderer provides: — Proper blending of all
Sitni Sati atmospherics (coming soon!) — Balanced mixing of FumeFX
and compatible atmospherics with 3ds Max Fog — Ability to apply Image
Motion Blur — Option to affect Effect Channel — Z depth