Vray 2.0 SP1 For 3ds Max 2009,2011,2012 x64 Build 2.10.01 official New features: Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material; Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions; Modified features: The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting); Added access to the V-Ray material override exclude list from MaxScript; Support for the four FumeFX render elements; Ability to call the "Calculate” and "Save to CSV file” operations on the VRayLightMeter from MaxScript; The "Browse” button for the "Split channels” file name now opens the folder with the currently selected name (if any); Added an environment override slot for VRayCarPaintMtl material; Added bump slot for the base layer of VRayCarPaintMtl material; Ability to turn off "trace reflections” for separately for each layer of the VRayCarPaintMtl material; Added MaxScript function, vrayEditDRSettings(), to open the DR settings window; Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner; VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing; XML output for the VRayRenderID render element; MaxScript-only option "dome_visibleOriginal” for dome lights to control filtering of the light texture for glossy rays; Added an option to VRayToon to compensate the camera exposure; Ability to map the radius in VRayDistanceTex with a texture; Option in VRayDistanceTex for a solid inside color; Custom V-Ray materials now work in the Hair&Fur modifier; Hair&Fur now produces the same object ID as the emitter object; The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures; Crash with particular pre-render script that turns off V-Ray lights before rendering; VRayBlendMtl material blocks the material IDs of its sub-materials; V-Ray RT: Added support for RPManager material; Bug fixes: Noise with "Clamp output” option enabled produced noisy renders; Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be; Slow rendering with many overlapping VRayProxy primitives; Randomly missing gizmos when rendering VRayEnvironmentFog; VRayLights that exclude an object could still affect that object through GI; Rendering with GI may use more detailed texture mip-map levels than necessary; VRayHDRI may not respect the specified memory limit for tiled textures; Crashes with particle systems with 3d displacement and motion blur enabled; Spikes with 3d displacement with "Keep continuity” enabled and particular bad geometry; Incorrect velocity element with VRayFur; Image copied from VFB to clipboard had the first column of pixels swapped for the last one; Loading an image in the V-Ray VFB with a different resolution did not work correctly; img2tiledexr used wrong formula when converting images from sRGB color space; vrim2exr did not preserve the pixel aspect information in the resulting .exr file; ply2vrmesh can convert RealFlow .bin files to .vrmesh files; VRayExposureControl was not accessible from MaxScript; Script error when there is a VRayPlane object in the scene; VRayPhysicalCamera in "Movie” mode was not exported correctly; Mesh lights were not exported with the .vrscene exporter script; Fringes on the edges of flakes in VRayCarPaintMtl material; Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled; Warning about "Retrace threshold” and "Use light cache for glossy rays” was printed even when not using the light cache; Exception after rendering when the "V-Ray raw image file” is chosen and the V-Ray VFB is not enabled; The V-Ray presets did not load if they were saved on a system where the decimal symbol is ",”; The file save dialog for .vrimg/.exr files was not resizable; The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter; The VRayLightSelect element allowed the user to pick meshes instead of just lights; Incorrect velocity element when rendering Hair&Fur natively; The .dra file exported from the Hair&Fur plugin is now moved to the temporary 3ds Max folder instead of the root one; Wrong spelling for "affect specular” option in VRaySun; Slow rendering of VRayEnvironmentFog with animated Noise texture; V-Ray RT: Objects could disappear in animation; V-Ray RT: When used as production renderer, animation of deforming objects was ignored; V-Ray RT: Wrong exposure when physical camera type was "Move cam” or "Video cam”; V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT; V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer; V-Ray RT: .vrscene export was not correct if the system decimal symbol was ",”; V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64; V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering; V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera; V-Ray RT: Scene was empty if motion blur was enabled; V-Ray RT: Problem with canceling batch render of animations; V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012; V-Ray RT: Standard camera FOV animation was not working; V-Ray RT: Support for the "Camera map per pixel” texture; V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer; V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner; V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material; V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work; fileserve.com filesonic.com fileserve.com filesonic.com fileserve.com filesonic.com
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