Friday, 29.03.2024, 09:33welcome Guest | RSS
3D Studio
Search
Site Menu
Login form
Username:
Password:
Categories list
News [34]
Tutorial [19]
Calendar
«  March 2024  »
SuMoTuWeThFrSa
     12
3456789
10111213141516
17181920212223
24252627282930
31
Add friend facebook
Friends Site




Код нашей кнопки:
Code of our button:


AD
NEWS PARTNERS
Home » Tutorial
« 1 2 3 4 »

                                                                 ... Read more »
Category: Tutorial | Views: 1644 | Added: defaultNick | Date: 16.02.2010 | Comments (0)




In this Quick Tip we will examine a few overlooked methods to optimize explosions made with FumeFX. Not noise parameters or other obvious things, but something that many don't think about until they are told, and than they say "Oh yeah! That make perfect sense!!". Not sensational...but quite handy if creating a realistically behaving explosion is what you're after.

                                                                                                          ... Read more »
Category: Tutorial | Views: 1819 | Added: defaultNick | Date: 16.02.2010 | Comments (0)



Although we will be using Maxwell 2, the information should be applicable for earlier versions as well. We will explore materials, lighting, and most environment and camera setups. But more than this, you will learn all that you need to get you up and running with Maxwell Render, and the Stand alone application Maxwell Studio.
 
                                                                              ... Read more »
Category: Tutorial | Views: 1574 | Added: defaultNick | Date: 08.02.2010 | Comments (0)


In this tutorial you will learn how to create a complex (around 600,000 polygons) abstract Greeble scene without getting into too much modeling.

                                                                                               ... Read more »
Category: Tutorial | Views: 1480 | Added: defaultNick | Date: 08.02.2010 | Comments (0)



One of the many great plugins provided by the good people over at Pixologic is the Zapplink. With its' efficient and intuitive interface, and its' "pick up and produce" functionality, it can be used to quickly achieve results in texturing that would otherwise be very difficult and time consuming to accomplish. In this tutorial, we will follow professional character artist, Eric Moreno, as he uses Zapplink in ZBrush 3.5 to quickly and easily texture a human head.  


Before you Begin

First, you may need to get the plugin. You can download it here: http://www.pixologic.com/zbrush/downloadcenter/zplugins/. Unzip Zapplink in your: \Pixologic\ZBrush 3.5 R3\ZStartup\ZPl ... Read more »

Category: Tutorial | Views: 1998 | Added: defaultNick | Date: 29.01.2010 | Comments (0)




Efficient UV mapping is a very important step before you can begin texturing any 3d model, and will inevitably affect every other stage of your workflow, from baking normal maps, all the way to performance, rendering, and frame rate . In this tutorial you will learn the complete workflow necessary to effectively UV map a character in Maya 2009. If can be a tedious process, but with proper planning, clever conventions, and tricky time savers, it can be a very fun and rewarding process too. Note: This tutorial is intended for symmetrical geometry only.
                                        &nbs ... Read more »
Category: Tutorial | Views: 1288 | Added: defaultNick | Date: 28.01.2010 | Comments (0)

1-6 7-12 13-18 19-19
Мини-чат
news
AD
uploaded.to

Rapidgator.net

Our poll
Основная программа, которой вы пользуетесь : The main program you are using:
Total of answers: 2837
Archive of records
Statistics

Total online: 1
Guests: 1
Users: 0
IP
Statistics
Search