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Home » Tutorial
In this Quick Tip we will examine a few overlooked methods to optimize explosions made with FumeFX. Not noise parameters or other obvious things, but something that many don't think about until they are told, and than they say "Oh yeah! That make perfect sense!!". Not sensational...but quite handy if creating a realistically behaving explosion is what you're after.
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Although we will be using Maxwell 2, the information should be applicable for earlier versions as well. We will explore materials, lighting, and most environment and camera setups. But more than this, you will learn all that you need to get you up and running with Maxwell Render, and the Stand alone application Maxwell Studio.
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In this tutorial you will learn how to create a complex (around 600,000 polygons) abstract Greeble scene without getting into too much modeling.
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One of the many great plugins provided by the good people over at
Pixologic is the Zapplink. With its' efficient and intuitive interface,
and its' "pick up and produce" functionality, it can be used to quickly
achieve results in texturing that would otherwise be very difficult and
time consuming to accomplish. In this tutorial, we will follow
professional character artist, Eric Moreno, as he uses Zapplink in
ZBrush 3.5 to quickly and easily texture a human head. Before you BeginFirst, you may need to
get the plugin. You can download it here: http://www.pixologic.com/zbrush/downloadcenter/zplugins/.
Unzip Zapplink in your: \Pixologic\ZBrush 3.5 R3\ZStartup\ZPl
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Efficient UV mapping is a very important step before you can begin
texturing any 3d model, and will inevitably affect every other stage of
your workflow, from baking normal maps, all the way to performance,
rendering, and frame rate . In this tutorial you will learn the
complete workflow necessary to effectively UV map a character in Maya
2009. If can be a tedious process, but with proper planning, clever
conventions, and tricky time savers, it can be a very fun and rewarding
process too. Note: This tutorial is intended for symmetrical
geometry only. &nbs
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