Eat3d The Fountain Part 2 - Low Res, UVing, and Baking MPEG4 | 1280x720 | 5h 02min | 2.11 GB Gender: elearning
Learn how to create professional low res meshes for next-gen games. The
bulk of this demonstration is in 3ds Max 2010 where the instructor uses
the new graphite modeling tools to optimize and create meshes to be used
to capture the details from the fountain high res mesh. After the low
res mesh is created the instructor creates the UVs for all the modular
pieces of the fountain and then goes into great detail about the baking
options to create your normal and ao maps. Used software: Autodesk 3ds Max 2010, Photoshop
Eat3d Low-Res Character Production – Constructing A Character For Next-Gen Games | 2.1 GB
In this DVD instructor Adam Schuman walks you through the entire process
of constructing a low resolution character worthy of any
"next-generation” game. Follow him as he shows you his techniques in
exporting the high-res model from ZBrush, reconstructing the low-res
meshes, creating the UV’s for all of the meshes, baking out all of the
maps (3ds Max and xNormal), creating all of the textures, using
real-time viewport shaders, and rendering out the final for your
portfolio. This DVD is geared to improve your workflow by helping you
understand what is expected of professionals in the field today.