The Gnomon Workshop - Creating Volumetric Effects with Houdini
In this introduction to creating volumetric effects in Houdini, Senior VFX Artist Robby Branham covers the principles of creating volumes using techniques including VDBs, metaballs, and Houdini’s Cloud FX Shelf tools. The workshop details an essential setup for creating clouds, which is then used as a template to create a large VDB library — useful for all general-purpose 3D environments.
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Digital Tutors - Kit Bashing Game Assets to Speed Up Workflows in 3ds Max and Unity Software used: 3d Max 2015, Photoshop CS6, Unity 4.5 | Project Files: Included | 1.92 GB