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'ARCHETYPE' VFX Breakdown Lighting and Rendering Pipeline + projectfile
'ARCHETYPE' VFX Breakdown Lighting and Rendering Pipeline + projectfile
In this tutorial, Robert Nederhorst (VFX Supervisor on Archetype) shows the entire process on how a shot came to be. He starts at the beginning by creating an HDRI using PTGui and ends with a final composite. After constructing the HDRI, Rob moves into Maya for shader development and rendering, using VRay to output the various passes and layers for the shot. Once the plate is cleaned up and the 3D character has been color graded and integrated into the shot, he constructs a production "gizmo" to give the artists control over various attributes of the composite. Rob then applies the final touches, like atmospheric effects created using PhoenixFD, film flicker and grain, along with realistic camera shake, lens flares and lens distortion to create the most believable result.
Topics Covered Making Spherical HDRI in PTGui VRay Lighting and VRay RT Understanding VRay Adaptive Sampling and DMC Render time Subdivisions and VRay Proxy VRay Dynamic Memory VRay Material and Texture Setup Setting up VRay Render Passes Compositing in Nuke Plate Cleanup, Rotoscope and 3D Integration in Nuke Color Grading in Nuke Specular Glows and Blooms Constructing Nuke Groups with Production Controls Atmosphere with Phoenix Fluid Dynamics Re-introducing Film Flicker, Grain and Camera Shake back into plate Lens Flare and Lens Distortion Tools
Chapters Project Introduction Constructing the HDRI for Image Based Lighting Maya and VRay Setup Using VRay Proxy VRay Material Lighting Rendering Passes and Layers Composite Setup & Plate Cleanup Foreground Roto Grading, Glows and Depth Constructing the "Robotron" Gizmo controls Atmospherics and Phoenix Fluid Dynamics Film Flicker Camera Shake Flare Generation Lens Distortion and Aberration Film Grain and Closing Comments
Duration: 317 minutes Formats: DVD-ROM, Digital Download
'ARCHETYPE' VFX Breakdown Lighting and Rendering Pipeline