Digital Tutors - 'Infiltrator' Production Pipeline Volume 3: Rigging English | VP6F 782x646 | MP3 96 kbps | 1.54 GB Genre: eLearning
In this course we will take the crab robot Justin has built and rig it to performance based off of the certain specifications.
We'll construct the control rig with a production focus. In the end, we will not only have worked with the rigging tools in Maya, but we'll also have looked into ways we can use some of those tools creatively to get the job done right and at a faster pace.
Lesson Outline (33 lessons)
1. Introduction and Project Overview 2. Starting on the Proxy Mesh for the Infiltrator 3. Finishing the Proxy Cage 4. Beginning the Infiltrator rig and creating the middle leg's bones 5. Creating Joint Chains for the rest of the legs 6. Building joints for the arms 7. Connecting IK Handles to the limbs and Parenting the Proxy Meshes 8. Starting on the revolving leg rig 9. Working on the Infiltrator's body rig 10. Leg controls for the Infiltrator 11. Creating knee controls 12. Setting up the Infiltrator's arm and elbow controls 13. Using Custom Attributes for the claws 14. Dynamically Parenting the arms to the body 15. The Center of Gravity control 16. Creating controls for the revolving legs 17. Finishing the revolve controls for the legs 18. Establishing a revolve control for the Infiltrator's body 19. Rigging the head 20. Beginning the eye rig 21. Finalizing the eye rig 22. Rigging the neck 23. Using Deformers to rig the head flexor 24. Rigging the pistons connected to the back shells 25. Creating controls for the back shells 26. Completing the shell rig 27. Automating the movement of the front shells 28. Adding automated subtleties with Set Driven Keys 29. Finalizing the automation of the front shells 30. Building a Global Control and organizing the scene 31. Working with Character Sets 32. Tying the Render Mesh of the Infiltrator into the control rig 33. Finalizing the Infiltrator control rig