Learn to speed model in 3ds Max, with an emphasis on hard surfaces Up to date coverage, covering 3ds Max 2013 features Focused explanations with step-driven practical lessons balance learning and action
Modeling processes using the Ribbon Ways to create a customized UI for accessing modeling tools faster Modeling using modifiers and deformations UV mapping and topology effect readiness for sculpting How to work with GoZ and ZBrush Procedures for painting models using Viewport Canvas Concepts of game-readiness Retopology and polygon reduction methods Easy rigging, skinning and animation walk-throughs Gain fluency in UV mapping and texture creation How to render and present your models for your folio