Home » 2012»April»1 » Camera Motion and Control with Playmaker and Unity3D
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Camera Motion and Control with Playmaker and Unity3D
Camera Motion and Control with Playmaker and Unity3D | 782 MB English | MOV | H264 996 kbps 29.970 fps | 960x540 | AAC 128 kbps 44 KHz | 1h27mns Genre: eLearning
7 videos offer over 3 hours of detailed instruction. Learn how to set up cameras in both 2D and 3D Techniques apply to games, architectural fly throughs, visualizations, or any camera need! Learn how to move cameras in cut-scene style or via user input. Covers a wide range of game and camera styles
All videos in 960x540 mov format Series Videos: 01 - Camera 2D vs 3D Explores the differences between setting up cameras for 2D or 3D approaches. Includes camera projections, field of view,perspective vs orthographic, frustrum adjustment, and how to determine and set up camera/texture sizes. 02 - Camera Cuts and Audio. Learn howto use variables to store camera location/rotation, cut between cameras,fade in/out, and how to time events like audio and animations with camera changes. Also differentiates between moving one camera or using multiple cameras in the same scene. 03 - Camera Motion and FlyThrough. Covers automated camera rotations, camera look-at, how to animate/move cameras between different locations, and camera targets. 04 - User Driven Camera ControlReal time camera changes via user controls (buttons, sliders, etc), including camera cuts, rotation and fov/zoom. 05- Adventure Game Style Cameras. Focus on fixed cameras that look atmoving or clicked-on targets. Also explains how to use layer masks soonly certain objects can be clicked on to control the camera. 06 - RPG and RTS Style Cameras. Also great for 2D/mobile games! Top-downcameras are explained, with examples for letting your players move thecamera along fixed planes, zoom in/out, and rotate. 07 - First and Third Person Cameras. Demonstrates smooth camera follow in both parentedand programmatic styles, and a camera rig that follows a playercontrolled ship while offering three zoom levels and rotational lag.