In this new video tutorial for 3ds max, we’ll take a look at how to model a DNA chain helix following a procedural way. The basic idea is to have the possibility to control the DNA chain parameters using some viewport manipulator, so it will be similar to have a DNA primitives. To do it, we’ll do a deep usage of the 3ds max stack. We’ll prepare a plane, and using the Lattice, Twist, Turbosmooth and the Displace modifiers we’ll give it the right look and shape. Using a Path Deform we’ll be able to animate and deform it. We’ll prepare some basic shaders too, just to see how it can look in rendering.