Aaron Sims’ second DVD illustrates the process of designing a full character in a 3D environment. Starting by creating a quick concept in Photoshop, Aaron models the character in XSI, texturing it in Deep Paint. Aaron shows how to use XSI to build the rig and pose the character, and then sets it in an environment where he lights and renders it. Finally, he finishes the piece in Photoshop, showing you techniques to give your design a refined and completed look.
Designing in Photoshop Modeling a Creature Head in XSI Texturing in XSI Lighting and Rendering in XSI Painting Final details in Photoshop Using XSI to Model Shapes for ZBrush Detailing and Texturing in ZBrush
1.rawing in Photoshop 2.Modeling a Design in XSI 3.Painting Textures in Deep Paint and Photoshop 4.Lighting and Rendering 5.Photoshop Detailing 6.Modeling a Character and Costume in XSI 7.Modeling the Character’s Props 8.Lighting and Texturing in XSI 9.Rigging, Posing, Lighting and Rendering in XSI 10.Final Photoshop Detailing