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Digital-Tutors : Beginner's Guide to Rigging in Softimage 2011
Digital-Tutors : Beginner's Guide to Rigging in Softimage 2011 40 min. 31 sec. |Released on April 4, 2011 |Project Files Included (8 MB) Required Software: Softimage 2011 and up
In this collection of lessons we will learn the foundations for rigging in Softimage.
Introducing the Beginner Guide to Rigging in Softimage. In this course, We will start off by covering the most basic form of rigging, parenting. We will then take a look at how to modify the pivot of an object and how to work with transform groups. After that, you will learn about bones, inverse kinematics, and control objects. And to wrap up this project, we will go over the Softimage enveloping process for skin deformations. By the end of the course, you will understand essential terms and definitions and build a solid foundation for rigging in Softimage.
10 videos in this course
1. Introduction and project overview 2. What is rigging and why is it needed? 3. What is parenting? 4. What is a pivot? 5. What is a transform group? 6. Understanding Softimage bones 7. What are control objects? 8. What is enveloping? 9. How to edit envelope deformations 10. A recap of the course