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Digital-Tutors - Introduction to Character Rigging in CINEMA 4D
Digital-Tutors - Introduction to Character Rigging in CINEMA 4D 2 hrs. 54 min. |Released on June 30, 2011 |Project Files Included (10 MB) Required Software: CINEMA 4D R12 and up
In this collection of lessons we will learn the foundations of rigging characters in CINEMA 4D.
This course will provide you with a foundation for rigging characters in CINEMA 4D. We will take a step-by-step approach, constructing a control rig that is solid and animator-friendly. We will learn everything from proper joint placement and working with constraints to learning how to utilize some of the CINEMA 4D robust skinning tools to remove the fear of painting weights and, instead, make the process enjoyable. We will cover how to make our controls efficient and simple, and also learn ways we can work with Xpresso to regulate how some of our joints and controls behave. By the end of this course, you will have the foundation you need to create your own rigs that produce believable and entertaining character performances.
31 videos in this course
1. Introduction and project overview 2. Setting up the scene 3. Building the leg joints 4. Adding inverse kinematics to the leg/setting up the foot roll 5. Starting on the left leg's animation controls 6. Secondary foot controls 7. The knee control 8. A toe-bend parameter 9. Mirroring the leg rig 10. Setting up a global control 11. Starting on the spine rig 12. Creating flexibility in the spine 13. The center-of-gravity control / finishing the spine rig 14. Beginning the head and neck rig 15. Finishing the neck and head rig 16. Building the shoulder joint chain 17. Building the arm joint chain 18. Creating joints for the fingers 19. The shoulder's control 20. Control objects for the arm and elbow 21. Starting on the finger controls 22. Completing the finger rig 23. Restricting movement on control objects 24. Mirroring the arm rig 25. Cleaning up the scene prior to binding the character 26. Skinning the character 27. Weight painting techniques in CINEMA 4D 28. The Auto Weight tool 29. Normalizing and mirroring weights 30. Working with the Symmetry Tool 31. Finalizing the control rig