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Digital-Tutors : Introduction to MotionBuilder 2012
Digital-Tutors : Introduction to MotionBuilder 2012 2 hrs. 42 min. |Released on August 1, 2011 |Project Files Included (135 MB) Required Software: MotionBuilder 2012
In this series of lessons, you will be provided with the foundations of working inside of MotionBuilder.
In this series of lessons, we'll learn the foundations of working inside of MotionBuilder. We'll begin by familiarizing ourselves with MotionBuilder's interface and how to load in files and other assets. We'll learn how to move objects in 3d space and learn how to work with its Transport Controls for playing back animation. We'll learn about its keyframing tools, like the Key Controls and Fcurves window, for creating, polishing, and cycling animation. We'll then discuss Characterization, which is the process of making your characters ready for animation and retargeting. We'll learn how to work with its advanced Control Rig and how to use its Pose Controls to build performances faster. From there, we will learn how to work with its robust animation layering system, how to set up cameras, and how to create real-time movies for previews. This course will provide you with the solid foundation you need to comfortably integrate MotionBuilder into your production pipeline to create animation faster and easier.
28 videos in this course
1. Introduction and project overview 2. Loading files into MotionBuilder 3. Exploring MotionBuilder's navigation controls 4. Transforming objects in MotionBuilder 5. Saving and Undo preferences 6. The View and Display menus 7. Working with the Transport Controls 8. Parenting and Aligning objects 9. The Key Controls window 10. Extra Keying Modes 11. Characterizing a character model 12. The Control Rig 13. Auxiliary Pivots 14. Setting up Floor Contacts 15. Pose Controls 16. Retargeting animation 17. Animation Layers 18. Managing animation in the Fcurves window 19. Seamlessly cycling animation in the FCurves window 20. FCurves and the Key Controls window 21. Looping motion capture in-place to create cycles 22. Working with Trajectories 23. The Parent/Child constraint 24. The Multi-Referential constraint 25. Creating a custom camera 26. Switching between cameras during playback via the Story window 27. Rendering out movies for previews 28. Exporting files in no time with the new Send To feature