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Digital-Tutors : Introduction to Mudbox 2012
Digital-Tutors : Introduction to Mudbox 2012 3 hrs. 28 min. |Released on June 30, 2011 |Project Files Included (2149 MB) Required Software: Mudbox 2012 and up
In this course we will go over every thing you need to know to start using Mudbox 2012.
In this series of lessons you will get a ground up look at the powerful sculpting and texture painting application, Mudbox. We will begin by taking a look at the Mudbox interface and talking about the basics of working with geometry in Mudbox. We will cover methods for getting geometry into Mudbox, how to transform it around the scene, and subdivide it in preparation for sculpting. We will proceed from there by using a project based approach to cover the sculpting and painting tools. We will also create our own Vector Displacement Maps that we can use to sculpt. We will talk about changing our tool properties to get different results and using stamps and stencils to create various looks. We will go over some on-target presentation features in Mudbox and move on to painting textures. We will cover the Mudbox paint layer functionality and talk about new features in 2012 like uv-less PTEX painting and layer masks. We will talk about the Pose tools and painting opacity maps for our meshes. We'll finish up by talking about how Mudbox integrates with other applications like Photoshop, Maya, 3ds Max, and Softimage. This course will give you the chance to learn the ins and outs of Mudbox by going through the process with a project based approach. Once you have completed these lessons, you will be able to take what you have learned and apply it to your own work.
30 videos in this course
1. Introduction and project overview 2. Overview of the user interface 3. Navigating the 3d view 4. Using Mudbox starting points 5. Importing geometry 6. Subdividing geometry 7. Working with geometry 8. Overview of the sculpting and painting tools 9. Beginning the dragonfly sculpt 10. Detailing the dragonfly body 11. Detailing the dragonfly head 12. Adding surface detail with stamps 13. Using the pose tools to shape the legs 14. Sculpting the legs 15. Creating and using Vector Displacement Maps 16. Using sculpt layers 17. Working with materials 18. Adding lights to the scene 19. Using the viewport filters 20. Adding a base color to the body 21. Painting the main body color 22. Using layer masks to modify the texture 23. Adjusting the body color 24. Painting the leg texture 25. Painting an opacity map for the wings 26. Painting the wing color 27. Using PTEX to paint the eyes 28. Modifying textures with Photoshop 29. Extracting maps in Mudbox 30. Integrating Mudbox with other applications