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Digital Tutors - Introduction to Physics in MotionBuilder
Digital Tutors - Introduction to Physics in MotionBuilder
English | WMV3 792x656 | MP3 64 Kbps | 384 MB
In this course we will learn how to use the Physics system in
MotionBuilder
This project will give us a quick primer to physics
in MotionBuilder and get you on your way to simulating hard body
dynamics in no time. This course will teach you how to use rigid body
objects and how to make them active and passive as well as active only
at collisions. We will also learn how to properly set-up ragdolls, which
enable rigid bodies on characters, and the best ways to utilize
ragdolls with rigid bodies for some knock out animation.
Lesson
Outline (7 lessons)
1. Introduction and Project
Overview 2. Setting up rigid body dynamics 3. Recording to
keyframes 4. Setting the Activation options 5. Using animation
with rigid bodies 6. Setting up ragdoll dynamics 7. Using
rigid bodies and ragdolls