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Digital-Tutors - Maya to MotionBuilder Integration
Digital-Tutors - Maya to MotionBuilder Integration 55 min. 18 sec. |Released on September 1, 2011 |Project Files Included (15 MB) Required Software: Autodesk Maya 2012 and MotionBuilder 2012
In this series of lessons you will learn a Maya to MotionBuilder workflow.
In this course, we will learn a Maya to MotionBuilder workflow. We'll start by learning how to clean up and optimize a motion captured-driven skeleton inside of Maya. We'll then learn how to Characterize the skeleton for retargeting within MotionBuilder. Afterwards, we'll explore the inter-operability between MotionBuilder and Maya and discuss how to work with their new Send To feature for transporting files back and forth between the two applications in a fraction of the time. We'll learn the retargeting process in MotionBuilder and also learn how to work with its Control Rig and Animation Layering systems to finesse performances. Finally, we'll send the animation back to Maya to finalize our scene. By the end of this series of lessons, you'll learn how to use the tools in both Maya and MotionBuilder to polish, enhance, and retarget your character animations in half the time it would normally take.
8 videos in this course
1. Introduction and project overview 2. Creating a T-stance for the skeleton 3. Cleaning up motion capture 4. Characterizing the skeleton 5. Exporting from Maya to MotionBuilder with Send To 6. Retargeting animation in MotionBuilder 7. Correcting the retargeted animation with animation layers 8. Sending the animation back to Maya to finalize the scene