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Digital-Tutors : Motorcycle Modeling Techniques in 3ds Max
Digital-Tutors : Motorcycle Modeling Techniques in 3ds Max | 2.42 GB
Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. Contains over 8 hours of self-paced training for artists using 3ds Max.
Popular highlights include: Modeling from Blueprints; Hard Surface Modeling; Polygon Modeling Techniques; Spline-based Modeling Techniques; Understanding Metal-working Process; Motorcycle Parts Overview; Modeling Detail for Realism; Surface Tools; Creating Seam Detail; Creating Complex Shapes with Booleans; NURBS and Splines for Tubes and Wires; Creating Geometry from Existing Pieces; Adding Welds to Metal Pieces; Adding Bevels to Edges and Polygons; Modeling Different Types of Materials; Materials and Lighting; Texture Maps; Image-based Lighting; Reference Images; Tire Treads with Bump Maps; Setting up Hierarchies; Posing for Final Shots.
7 hrs. 59 min. |Released on February 6, 2009 |Project Files Included (63 MB) Required Software: 3ds Max 2009 and up (required to open project files)
53 videos in this course
1. Project Overview 2. Motorcycle parts and terms 3. Adding a Viewport Background image for reference 4. Drawing out the frame using splines 5. Creating geometry along the bike frame 6. Putting the frame together 7. Adding welds to the motorcycle frame 8. Modeling an initial spline cage for the gas tank 9. Finishing the tank spline cage 10. Connecting the gas tank splines 11. Finishing the gas tank 12. Detailing the tank 13. Starting the seat splines 14. Finishing the seat 15. Building a wheel 16. Adding the tire 17. Creating brake rotors using splines 18. Adding front and back wheels 19. Building the fork tubes 20. Building the front fender 21. Adding the triple tree 22. Adding the subframe with splines 23. Finishing the subframe 6 min. 24. Drawing out the swingarm frame 25. Continuing the swingarm frame 26. Finishing the swingarm frame 27. Starting the exhaust pipes 28. Adding the mufflers 9 min. 29. Detailing the exhaust pipes 30. Adding the swingarm body 31. Starting the engine 32. Modeling the right side of the engine 33. Creating the heads 34. Adding the rocker covers 35. Modeling the left side of the engine 36. Adding wiring to the engine 6 min. 37. Building the rear suspension 38. Adding the rear fender and detail 39. Adding taillights 40. Building the radiator 41. Adding the head lamp 42. Modeling the front lamps 43. Building the handlebars and grips 44. Adding the mirrors and instrument display 45. Detailing the handlebars 46. Adding brake calipers and lines 47. Adding the rear sprocket 48. Building the drive chain 49. Looking at finishing touches 50. Setting up a hierarchy 51. Setting up lighting 52. Adding materials 53. Adding textures to the bike