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Home » 2011 » August » 5 » Digital-Tutors : Motorcycle Modeling Techniques in 3ds Max


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Digital-Tutors : Motorcycle Modeling Techniques in 3ds Max




Digital-Tutors : Motorcycle Modeling Techniques in 3ds Max | 2.42 GB


Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. Contains over 8 hours of self-paced training for artists using 3ds Max.


Popular highlights include: Modeling from Blueprints; Hard Surface Modeling; Polygon Modeling Techniques; Spline-based Modeling Techniques; Understanding Metal-working Process; Motorcycle Parts Overview; Modeling Detail for Realism; Surface Tools; Creating Seam Detail; Creating Complex Shapes with Booleans; NURBS and Splines for Tubes and Wires; Creating Geometry from Existing Pieces; Adding Welds to Metal Pieces; Adding Bevels to Edges and Polygons; Modeling Different Types of Materials; Materials and Lighting; Texture Maps; Image-based Lighting; Reference Images; Tire Treads with Bump Maps; Setting up Hierarchies; Posing for Final Shots.

7 hrs. 59 min. |Released on February 6, 2009 |Project Files Included (63 MB)
Required Software: 3ds Max 2009 and up (required to open project files)

53 videos in this course

1. Project Overview
2. Motorcycle parts and terms
3. Adding a Viewport Background image for reference
4. Drawing out the frame using splines
5. Creating geometry along the bike frame
6. Putting the frame together
7. Adding welds to the motorcycle frame
8. Modeling an initial spline cage for the gas tank
9. Finishing the tank spline cage
10. Connecting the gas tank splines
11. Finishing the gas tank
12. Detailing the tank
13. Starting the seat splines
14. Finishing the seat
15. Building a wheel
16. Adding the tire
17. Creating brake rotors using splines
18. Adding front and back wheels
19. Building the fork tubes
20. Building the front fender
21. Adding the triple tree
22. Adding the subframe with splines
23. Finishing the subframe 6 min.
24. Drawing out the swingarm frame
25. Continuing the swingarm frame
26. Finishing the swingarm frame
27. Starting the exhaust pipes
28. Adding the mufflers 9 min.
29. Detailing the exhaust pipes
30. Adding the swingarm body
31. Starting the engine
32. Modeling the right side of the engine
33. Creating the heads
34. Adding the rocker covers
35. Modeling the left side of the engine
36. Adding wiring to the engine 6 min.
37. Building the rear suspension
38. Adding the rear fender and detail
39. Adding taillights
40. Building the radiator
41. Adding the head lamp
42. Modeling the front lamps
43. Building the handlebars and grips
44. Adding the mirrors and instrument display
45. Detailing the handlebars
46. Adding brake calipers and lines
47. Adding the rear sprocket
48. Building the drive chain
49. Looking at finishing touches
50. Setting up a hierarchy
51. Setting up lighting
52. Adding materials
53. Adding textures to the bike


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Category: Tutorials | Views: 786 | Added: Maxo | Rating: 0.0/0


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