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Digital - Tutors - Professional Series: Game Asset Production Pipeline
Digital - Tutors - Professional Series: Game Asset Production Pipeline
Run Time: 2h 33m Release Date: October 1, 2012 Author: Joshua Kinney Required Software: 3ds Max 2013, ZBrush 4 R2, Photoshop CS4
In this series of tutorials we discuss techniques for creating game assets using 3ds Max, ZBrush, and Photoshop. We'll start off by learning how to create silhouettes. We'll follow that up by creating a sketch to help develop our idea. Then we'll jump into 3ds Max and discuss some key concepts for creating a base mesh before exporting it into ZBrush. After that, we'll discuss how to create a custom brush in ZBrush to increase our productivity. Then we'll finish up by baking out our texture maps to create a good base texture in Photoshop.