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Digital-Tutors : Rigging the Human Face in Maya 2011
Digital-Tutors : Rigging the Human Face in Maya 2011 6 hrs. 45 min. |Released on May 2, 2011 |Project Files Included (135 MB) Required Software: Maya 2011 and up
In this collection of lessons we will learn about a wide variety of useful tools and techniques for rigging a human face.
This course covers tools and techniques for rigging the human face in Maya. Throughout the course we will focus on providing animators with the control they need to create natural expressions with a control rig that computes fast. We will also creatively explore several techniques and tools that can be used to create realistic deformations. Step by step, we will construct a facial control system that is robust and animator-friendly. We will learn everything from how to create a reverse-jaw rig, rigging with curves for flexibility, how to create sticky controls, fleshy eyes, and we will also cover how to set up preset expressions for fast animation.
55 videos in this course
1. Introduction and project overview 2. The expectations of the facial control rig. 3. Setting up a shelf to access our rigging tools 4. Building the primary bones of our head rig 5. Creating the jaw bones 6. Creating the eye bones 7. Group hierarchy for the facial rig 8. Binding the face 9. Blocking in the weights of the lower jaw 10. Blocking in the weights of the head 11. Refine the deformations around the corners of the mouth 12. Correcting the deformations of the neck and head 13. Using curves to control the deformations of the eyebrows 14. Rigging the brow curves with clusters 15. Weighting the clusters of the brow curves 16. Making the brow curves influence objects 17. Fine-tuning the brow deformations 18. Setting up the nose bones 19. Painting weights on the nose 20. Beginning the lip rig 21. Blocking the weights of the lips / connecting the blend shape 22. Correcting the deformations of the lips 23. Finishing the lip deformations 24. Building the eye lid rig 25. Deforming the eye lids 26. Beginning the fleshy eye rig 27. Wrapping up the fleshy eye rig 28. Setting up the cheek deformations 29. Tying the cheek shapes to the blend shape head 30. Completing the cheek rig 31. Extra cheek deformations 32. Setting up the lip rolls 33. Finishing the lip roll functionality 34. Creating animation controls for the head and neck 35. The Jaw controls 36. Setting up a system to glue the lip controls to the face 37. Finishing the lip connection meshes for the sticky controls 38. Gluing the lip controls to the mouth 39. The lip controls 40. Driving the lip clusters with the lip controls 41. Building a control to translate the mouth 42. Custom attributes for the lip rolls and cheek expansion shapes 43. Creating the nose controls 44. Completing the nose rig 45. Rigging the eyes 46. The eye controls 47. Finalizing the eye rig 48. The brow controls 49. Creating tongue bones / binding the tongue mesh 50. Finishing the tongue rig 51. Trouble-shooting the lip controls 52. Cleaning up the control rig 53. Character sets for animation 54. Preset expressions for fast animation 55. Connecting the facial rig to a character control rig