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Digital-Tutors : Utilizing Shading Networks in Maya 2011
Digital-Tutors : Utilizing Shading Networks in Maya 2011 1 hrs. 43 min. |Released on April 4, 2011 |Project Files Included (12 MB) Required Software: Maya 2011 and up
In this series of lessons, we will be exploring many of the ways that shading networks can be utilized within Maya.
Shading networks can be used in many different aspects of Maya including material and texture creation, lighting, special effects, and rigging just to name a few. Because these networks are widely used throughout Maya, this is one aspect of the application that nearly all Maya artists should be familiar with. This course will explore topics such as using various render nodes to create complex material and texture effects, building shading networks to simulate atmospheric effects, using shading networks for lighting purposes, and many other topics that will allow you to become a stronger, more efficient Maya artist.
13 videos in this course
1. Introduction and project overview 2. Understanding 2D and 3D texture types in Maya 3. Creating textures as projections 4. Utilizing Texture Reference Objects in Maya 5. Creating bump maps in Maya 6. Working with displacement maps in Maya 7. Using transparency maps in Maya 8. Fixing common reflection and refraction errors in Maya 9. Working with Layered Textures in Maya 10. Understanding Layered Shaders in Maya 11. Creating double-sided shading networks 12. Creating volumetric shaders in Maya 13. Creating networks for automating animation