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Digital-Tutors : UV Mapping Workflows in Maya
Digital-Tutors : UV Mapping Workflows in Maya 3 hrs. 14 min.| Project Files Included (12 MB) Required Software: Maya 8 and up (Maya 2008 required for project files)
Learn the robust UV Mapping tools available in Maya while overcoming common UV mapping challenges with a creative and practical project. Learn several UV mapping techniques and a flexible workflow for use on any project. Contains over 3 hours of project-based training.
Popular highlights include: Using Unfold to Modify UV Shells; Sewing UV Shells Together; Breaking UV Shells Apart; Planar Projections; Spherical Projections; Cylindrical Projections; Automatic Mapping to Project UVs; Shaping Shells using the UV Lattice; Reference Textures to Find Distortion; Overview of UV Texture Editor; Exporting UV Snapshots; Copying UV Layouts from Meshes; Projecting UVs from Cameras; Defining UVs with Multiple Projections; UV Mapping Polygon Surfaces; UV Mapping Subdivision Surfaces; Understanding NURBS and UVs; Creating a Compact UV Layout; Confining UV Shells to 0-1 Space; Placing Seams Appropriately.
24 videos in this course
1. Introduction to UVs 2. Using planar maps 3. Using cylindrical maps 4. Using spherical maps 5. Using automatic mapping 6. UV mapping Polygon and Sub-D surfaces 7. Using multiple projections 8. Using unfold to modify UV shells 9. Dealing with UV issues 10. Prepping the dinosaur for UV layout 11. UV mapping the body 12. Finishing the UVs on the body 13. Planar mapping the head 14. Auto mapping the legs 15. Finishing the legs 16. Auto mapping the arms 17. Planar mapping the hands 18. Finishing the hands 19. Mapping the feet 20. Finishing the feet 21. UV mapping the tongue 22. Arranging your UV layout 23. Creating UV Snapshots 24. Transferring UV layouts