Home » 2010»February»8 » EAT3D - Next-Gen Texturing Techniques_DVD_1_2
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EAT3D - Next-Gen Texturing Techniques_DVD_1_2
EAT3D - Next-Gen Texturing Techniques | 1.7 GB
Quite new super mega cool video tutorials on texturing for 3d max. The instructor demonstrates and explains how zateksturirovat model (see screenshots). We consider the complete cycle of creating all kinds of textures and maps in photoshop. (Diffuse, Spec, Normal, and even a little Emissive and Alpha Maps) In this demonstration the instructor starts off by explaining the very fundamentals of using Photoshop for texturing. From there he goes into depth on how to set up your high res and low res meshes for rendering Normal, AO, and other Maps. Once the scene and basics have been defined it's on to the entire texturing process of the self contained scene. This video has almost 5 hours of teaching and demonstration that will serve as the ultimate texturing resource. Dop.informatsiya: The lessons attached: - All textures in jpeg and psd - All files in 3dmax scenes - 80 photoshop brushes that are used in lessons
What you get: Project files include: - Complete 2048x2048 PSD Files of the Finished Scene (1024x1024 for Download Version due to filesize) - Base 2048x2048 PSD Files for Getting Started (1024x1024 for Download Version due to filesize) - All Base Textures Used to Create the Final PSDs - Unreal Scene and Package with a Base Environment for placing your Mesh - Unreal Scene and Packages of the Final Result - 3dsmax 2009 file with Final Low Poly and High Poly Mesh (OBJ files included) - Over Photoshop Custom Brushes 80 Download Filesize: 1.4 GB Section 1: Getting Started with Photoshop and the Scene This section includes: - An Introduction to Photoshop - Going over the UI, Masks, Layer Blends, and Adjustment Layers - Briefly Describing the Wacom Tablet and Common Brush Settings - Going through the Custom Brushes (Provided with the DVD) - Demonstrating How to Quickly and Effectively Create Tile-able Textures - Demonstrating How to Create Better Normal Maps using the Free NVidia Photoshop Filter - Demonstrating the Importance of "Leveling" Your Textures for a Lit Environment - Explaining the Importance of Setting Correct Smoothing Groups when Generating Normal Maps - Using the 3dsmax Scanline Renderer (Lighttracer) for Creating Render to Texture Maps - Combining the Rendered Textures for a Quick Base for Previewing - Previewing your Combined Textures inside 3dsmax - Previewing your Combined Textures inside Unreal Editor 3 Duration: 84 Minutes Section 2: Getting a Base Diffuse for each Element This section includes: - Creating a Quick Base Diffuse for the Cloth Texture - Creating a Quick Base Diffuse for the Wood Texture - Creating a Quick Base Diffuse for the Fence Texture - Creating a Quick Base Diffuse for the Concrete Texture - Creating a Quick Base Diffuse for the Ground Texture - Creating a Quick Base Diffuse for the Sign Texture - Creating a Quick Base Diffuse for the Grass Texture Duration: 62 Minutes Section 3: Finalizing the Textures and Polishing This section includes: - Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Cloth Texture - Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Wood Texture - Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Fence Texture - Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Concrete Texture - Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Ground Texture - Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Sign Texture - Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Grass Texture Duration: 140 Minutes Other lessons from EAT3D: Eat3D - Old Pillar Video codec: MPEG4 Another Video: 1280x720; 29.9fps Audio: 16 bits; 352kb / s