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Eat 3D – Shader Production - Writing Custom Shaders with CGFX
Eat 3D – Shader Production - Writing Custom Shaders with CGFX
In this DVD, Instructor Luiz Kruel guides you through writing your own shaders, primarily with the CGFX shader language in Maya. Luiz starts off with getting everything set up in Maya and then writes a simple Lambert shader from scratch. From there Luiz builds upon the Lambert to create a Fresnel and Phong shader. Once the Phong shader is defined, Luiz begins to add textures like diffuse, specular, normal, and cubemap. He then demonstrates how to manipulate UVs and even how to do vertex animation. Luiz then goes into such techniques as blending textures and colors, creating a car shader and pulling everything together to create a full character shader with SSS. Finally, Luiz demonstrates how to take what you have learned into UDK to create a custom shader using the standard material nodes
Apps Used: Autodesk Maya 2012, Unreal Development Kit (UDK). You can download UDK free HERE Duration: 4 Hours Instructor: Luiz Kruel DL Filesize: 441 MB Project Files: 16 CGFX shader files and 2 Maya files with the assets used. *New* 3ds Max versions of the CGFX shader files created by Ryan Turney.