Environment Art Direction for Games Volume 2: Painting Concepts with Cecil Kim
In this DVD, Cecil takes the initial idea sketches created from the first volume of this series, "Ideation Sketching" and paints them digitally using Adobe Photoshop®. From ten-minute building shading to coloring a vista layout for a fantasy city, Cecil will use basic painting layer techniques to put down value, color and lighting into multiple scenes. During this process, Cecil will also edit the structure design of some sketches as he paints them. Watch as Cecil breaks down his efficient workflow; demonstrating how he preserves line drawings as he separates value and color in multiple layers, and focuses more on readability and defining shapes rather than surface material rendering. This technique allows him to quickly present painting concepts for a production team to review. Instructor for this title: Cecil Kim
1. Applying Value and Shading : Building Unit B1 2. Applying Value and Shading : Building Unit C1 3. Applying Value and Shading : Building Unit D1 4.1. Painting in Color Part 1: Byzantine Fallout 4.2. Painting in Color Part 2 : Byzantine Fallout 5.1. Fantasy Concept Part 1 : Cloud City 5.2. Fantasy Concept Part 2 : Cloud City 6.1. Hi-Level Production Art Part 1: Canal City 6.2. Hi-Level Production Art Part 2: Canal City