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Global Illumination: Exteriors V-Ray Lighting
Global Illumination: Exteriors V-Ray Lighting Techniques with Christopher_Nichols
In this lecture on the subject of Global Illumination lighting techniques, Christopher_Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described.
From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.
* Principles of Global Illumination * Specular and Diffuse Reflection * Comparison of Different Techniques * Sky Lights * Image Based Lighting * Using HDRIs * Animation Issues in GI * Baking Lighting Animation
1. It Is All About Reflection 2. Methods of Producing Diffuse Scatter 3. Environment Light 4. Image Based Lighting 5. Lighting an Exterior Scene 6. Changing the Mood 7. The Problem with Animation 8. Animation for Large Scenes