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Home » 2012 » January » 11 » Greyscalegorilla - Use Sprites to Build A Fast-To-Render Particle System in Cinema 4D


13:53
Greyscalegorilla - Use Sprites to Build A Fast-To-Render Particle System in Cinema 4D




Greyscalegorilla - Use Sprites to Build A Fast-To-Render Particle System in Cinema 4D | 206MB
duration: 00:41:15 | Video Format: MP4, AVC 1280x720 (HD) | Audio: AAC 20.5kHz 1ch 96Kbps
Genre: E-learning


In this tutorial, Chris shows you how to build a particle system using sprites. First, Chris makes simple geometry that is forced to face the camera to create the illusion of a more complex object. Then, he uses particles, Mograph, proximal shader, and layer shader to build a controllable particle system in Cinema 4D.

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http://www.fileserve.com/file/JQUyCQj/_G_UStBFast-To-RenderPSiC4D.rar



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http://www.filesonic.com/file/VqBpfoQ/_G_UStBFast-To-RenderPSiC4D.rar



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Category: Tutorials | Views: 701 | Added: Maxo | Tags: System, Build, Fast-To-Render, GreyscaleGorilla, To, Use, in, sprites, Particle, Cinema | Rating: 0.0/0


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