Humanoid Modeling Polygon Modeling Techniques with Sean Mills
In this polygonal modeling DVD, Sean Mills shows you how to create a bipedal humanoid model. Sean begins with a set of primitives for different body parts - arms, legs, torso and face - and refines them into muscle masses, primary contours and silouhettes.
He then shows you how to refine those masses, establishing preliminary edge loops around musculature and areas of major deformation. Sean concludes by integrating these primary forms onto a contiguous character mesh.
1.Byron's Website / Image Plane Setup 2. Blocking out the Torso / Initial Resolution 3. Blocking out and Integrating the Neck 4.Blocking out and integrating the Arm 5.Blocking out the Head / Soft Transforms 6.Refining the Head 7.Blocking out the Legs 8.Flowing Basic Loops: Arm and Shoulder 9.Flowing Basic Loops: Face 10.Refining the Torso 11.Refining the Leg / Conclusion