Game Character Creation in Maya is a thorough overview of techniques for creating characters for video games or real-time rendered applications. Chris Reilly’s course covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor. Exercise files accompany the course.
Topics include:
Optimizing, extruding, and sculpting geometry Modeling a character’s head and body UV-mapping the head and body Mirroring and texturing Setting up the skeleton Rigging the head and body Skin binding & weight painting Controlling animation with scripts in Unity