Modern Game Art - Weapons | project files | .pdf | .mp4 | 534Mb
Fresh from 5 years of working on Star Wars: The Old Republic, EA Bioware's Jon Rush helps you hone your sculpting skills on a piece of awesome weaponry in this short 3 week online workshop. Building a great weapon can be different to creating a character or creature. EA Bioware's Jon Rush helps you hone your sculpting skills on a piece of awesome weaponry. Bring your passion for 3D and perfect your weapon creation skills. This workshop is open to all 3D modelling applications (Max, Maya, XSI, etc...), and takes advantage of ZBrush to push the work to the next level.
This course is suitable for artists of all levels. Different concept weapons will be available for students of Beginner, Intermediate and Advanced ability, so you can work to a level that suits your experience.
As you create your own model in the class, we'll cover the principles of hard surface modelling, and how to deal with hard surface shapes in Zbrush. We'll look at detailing and low-poly modelling, baking, texturing and finally viewing your work in Marmoset.
So if you're short on time but you want to get the most from the time you have, let Jon help you create a great piece by giving you constant information, feedback and encouragement.
"I think I've learned more about 3D for games in the last three weeks than I did in a year at college." - Kevin Fawcett, student July 2011