This course introduces Mudbox, the Autodesk digital sculpting suite, and teaches digital artists how to create realistic assets in Mudbox, including 3D characters, immersive game environments, and product designs. Author Ryan Kittleson focuses on modeling, sculpting, and texturing, as well as topics such as extracting normal maps and exporting assets to Maya and 3ds Max for further rendering and animation. The final chapter covers techniques for showcasing your work in Mudbox.
Topics include: * Optimizing a Wacom tablet for Mudbox * Navigating the 3D space * Editing materials * Sculpting with stamps, stencils, and layers * Creating and importing UV maps * Texturing with Ptex * Painting bump maps * Creating ambient occlusion and displacement maps * Posing characters with jointed skeletons * Lighting a scene * Rendering still images and movies from Mudbox