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Rendering ZBrush Displacement Maps with Scott_Spencer
Gnomon - Rendering ZBrush Displacement Maps with Scott_Spencer
This tutorial gives a detailed walkthrough of using ZBrush 3.1 to extract a 32bit floating point displacement map from the Stingerhead ZTool. Once the maps and geometry are exported from ZBrush, the full process to set up displacements for rendering in Maya is covered. Special attention is given to proper Mental Ray setup as well as production tips for driving your settings with simple expressions. It's a comprehensive introduction to the often misunderstod process of getting effective renders of your ZBrush models. This tutorial also covers: 16 bit displacement maps, multi-displacement 3, Maya's approximation editor and Imf_Copy Utility.