Skinning 3 : Head Skinning and Weighting | 4.38 GB
For characters with dialogue or shots which require the expression of emotion, head and facial rigging is crucial. Again working with a Smooth Skin, we look at how the weights can be designed for the jaw, head and neck. Once weighting is complete, we then move on to eyeball deformations and the interior of the mouth. Techniques for rigging the teeth, gums, throat and tongue are demonstrated, with a tongue rig which allows for any possible range of tongue movement. We then look at how facial muscle control can be set-up using a Blendshape based technique which is quick and intuitive.