Stylized Character Modeling for Production | 2.63 GB
UPDATED
In this DVD Alessandro shows his workflow to model_a_stylized character for production, based on a given concept. The essential steps are covered, starting with the presentation of the initial 2D concept and associated reference materials. Alessandro then demonstrates blocking out the character with ZSpheres in ZBrush using the concept as reference for proportions. This becomes his base in 3ds Max to block out all the main components through polymodeling. Next, he details the character with a combination of polymodeling techniques in 3ds Max_and_ZBrush_sculpting. Particular attention is paid to keeping the topology of the various parts consistent for an animation environment, showing in particular how to efficiently retopologize parts in 3ds Max to achieve a better geometry distribution. After modeling an addition to the character not present in the initial concept, Allesandro renders and presents the final model in ZBrush in the form of a character sheet and a turntable. Instructor for this title: Alessandro Baldasseroni
1. Chapters Image Planes and Blocking in Helmet 2. Blocking in Character 3. Adding Details 4. Hands and Boots 5. Straps and Pouches 6. Strap Details 7. ZBrush Setup 8. Sculpting the Face 9. Sculpting Boots 10. Detailing the Helmet 11. Attaching Helmet Symbol 12. Sculpting the Pants 13. Sculpting the Jacket 14. Modeling the Backpack 15. Sculpting and Detailing the Backpack 16. Retopology 17. Finishing the Character 18. Turntable Render (no audio)