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The Gnomon Workshop - Character Animation 1-3 with Chris Kirshbaum
| 1,7 G | HF | FF |
The Gnomon Workshop - Character Animation: Fundamentals The Gnomon Workshop - Character Animation: Mechanics And Emotion The Gnomon Workshop - Character Animation: Acting And Lip Sync
The Gnomon Workshop - Character Animation:
Fundamentals
| 550 Mb |
This is Chris's
first lecture in a series on character animation using Maya. In this
lecture Chris introduces the basics of feature film style character
animation. Starting with the bouncing ball and then moving on to using a
character rig, Chris gives you a guided tour of the inner workings of
Maya, covering the interface and how to develop good workflow habits. He
discusses the basics of acting and emotion and demonstrates how to
setup the always challenging walk cycle, from blocking in and smoothing
out the animation to refining it by adding attitude and feeling.
The Gnomon Workshop - Character Animation:
Mechanics And Emotion
| 610 Mb |
This is Chris's
second lecture in a series on character animation using Maya. Using the
same character rig as in Character Animation: Fundamentals, Chris leads
you down the twin paths of successful character animation: mechanics and
emotion. Conjoining believable motion with believable acting is the
holy grail of animation, and this duality is demonstrated by animating
the bouncing man. Chris covers appealing poses, believable weight
distribution, activation of limbs, use of gesture to demonstrate
attitude, the aura of the character and effective utilization of the
stage
The Gnomon Workshop - Character Animation: Acting
And Lip Sync
| 550 Mb |
This is Chris's third lecture in a series on character animation using
Maya. In this lecture, Chris delves ever deeper into the world of acting
and its most important aspect: the character's internal thought
process. Chris covers the fundamental principles of lip sync and
dialogue, from keying the audio track and breaking it down to phrasing
and inflection. Building on earlier themes, including dynamic posing,
contrast of shape and emotion, line of action and use of negative space,
Chris shows you the step-by-step process of bringing a scene to the
level of full 3D theatrical animation.
The Gnomon Workshop - Character Animation:
Fundamentals