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The Gnomon Workshop - Photorealistic Texture Painting
In this introduction to photorealistic texture painting, Justin Holt
discusses how a trained eye for detail and keen sense of observation are
essential attributes to being a successful texture painter in the the
feature film industry. Using BodyPaint and Photoshop, Justin will
demonstrate some of his easy to follow techniques and tricks of the
trade in order to paint proper color, bump, displacement, specular and
opacity maps. But more importantly, Justin will go through essential
principles to maintaining a non-destructive workflow while painting
textures to ensure a maximum amount of control and flexibility for any
revisions and changes that may be requested after the maps are completed
in a production environment. Additionally, Justin will complete the
lecture with a quick run through in Modo to show how to quickly and
easily generate polished renders that showcase all of the finely tuned
texture work.