Thinking Particles 4 for Production 1.0 Genre: eLearning
Reuploaded
We are proud and excited to offer our second set of training material for Thinking Particles. The first set was the ~120 videos recently posted by Cebas on YouTube for TP 3.0 (also applicable to TP 4.0). "TP4 for Production 1.0" builds on those videos and dives into deeper basics, advanced topics and everyday production matters, especially the new TP 4.0 features, and includes over 27 hours of material. "TP 4.0 for Production 1.0" (TP4-DVD-01) contents:
INTRODUCTION Welcome & What's New in TP 4.0
BASICS Crash Course UI Navigation & Right-click Menu Building the simple system in TP vs PFlow Learn Debug EARLY Pitfalls Pitfalls Part 2
MATH Vector Math
MEDIUM-LEVEL TOPICS (basics+) Understanding Distance Condition Animated Values, Curves, and graphOp blackbox Spin Around Velocity Cross-Product Data Channels Data Channels - Part 2 Memory - The Basics Memory 2 - Shoot Blue at Found Detecting Changes in Particle Data Detecting Changes in Particle Direction Detecting Changes in Particle Direction v2 Weighted Random Increasing Chance Over Time v1 Increasing Chance Over Time v2 Gradient Ramp Interpolation Maxscript controllers on Float values Expression operator ADVANCED TOPICS Iterator - MakeLine Iterator - MakeLineDir PPassAB vs PSearch PPassAB vs PSearch - Part 2 PSearch Iterate - Part 1 - Iterate Through Memory PSearch and Iterate - Part 2 - Find Largest in Memory Iterator and Intersect v1 - Weighted Random Directional Sampling VolumeBreak 1 - Basic VolumeCell VolumeBreak 2 - SC impact position Paint VB Cells, PAttach, Activate Canyon Camera Map (sequence trick) Material Structure, Post-Cache Manipulation, Managing Updates
SC SC with TP ShapeJoint helper nodes (manual scene construction approach) SC - detecting the impact force SC - calculating the proper output reflection vector SC Auto-Joint 1: any direction and limited number of connections Simple Collision Jointing SC Auto-Joint 2: Intersect method SC Auto-Joint 3: surface sampling with pairing
TP ScriptOperators LifeProgress (age/lifespan) User-Defined Props - importing objects with User-Defined Properties via Obj2Particle IsAlive - for the auto-jointing system Alignment YPR - Yaw, Pitch, Roll - (constructing an Alignment from 3 Angle spinners) ReflectionDir Cebas' "tp_Iterator" Sample Spline Sampler
PRODUCTION TIPS Notes on Approaching Shots Network simming script usage PRODUCTION SHOTS (setups for use in shots) Simple Engine Setup Rocket Trail Shooter Setup Explosion Setup VolumeBreak based on Collision Impact Ground Crumbling Meteor Hits City