Torso Modeling of The Knight English | AVI | XVID 1488 kbps 15 fps | 748x724 | MP3 128 kbps 48 KHz | 20mns | 218 MB Genre: elearning
his tutorial teaches one way to build an upper torso, using a vertex-to-vertex approach. By using this method, you're able to trace in the details that stand out before any facing is done. This tutorial was made quickly, it's not the greatest, and the result is low poly, but the techniques can be applied to any resolution mesh, any part of the human body, and anything else you'd want to model. After creating this low resolution torso, you can easily use loop cuts and subdivisions to add extra detail like collar bones, individual ribs, belly buttons, wrinkles, hideous scars and everything else.