Scott Eaton Artistic Anatomy for Digital Artists 2013 | 5.00 GB
Welcome to Scott Eaton’s Anatomy for Artists online course page. The course is online to share the anatomy lessons of the old masters with artists intent on mastering the human figure. The course takes the daunting task of learning human anatomy and distills it into artist-focused lessons that cover the critical foundation that every figurative artist needs to know.
Lynda – Wacom Essential Training Author John Derry | subject Design, Digital Painting, 3D + Animation, Photography | software Wacom | level Appropriate for all | duration 2h 9m | released Mar 29, 2013 | 1.38 GB
FXPHD – PNT205: 3D Plants and Digital Environments 3.94 GB | Project Files: Included | Software used: speedtree 6
Highly detailed animated 3D trees and plants can make a huge visual impact in digital environments and matte paintings, as seen in movies such as Avatar. Yet the complexity of trees and many plant species makes them notoriously difficult to recreate, and requires a move from traditional modeling techniques to unique procedural methods.
In this course, Justin Harrison gives us a thorough introduction to Autodesk's Motion Builder! We'll take a look at why you should integrate motion capture to your animation pipeline for your characters, character requirements for retargeting MoCap data, specific types of data formats, and the post-animation cleanup process on a character after the motion capture data has been implemented!