Digital Tutors - Creative Development: Artistic Character Modeling in 3ds Max with Jacques Pena | 1.3GB 1 hrs. 8 min. |Released on June 15, 2011 |Project Files Included (115 MB) Required Software: 3ds Max 2011 and Photoshop
In this demonstration we will be looking at creating and developing a sci-fi character.
3ds max Character Modeling will take you through each step of modeling a character from head to toe. Starting with photographs of a human female model, source photography is prepared for modeling. Then, every step from the first polygon to the final tweak is illustrated and explained. Not only do you learn to build a human in general, but you'll build a specific human that matches the person in the photographs.
Gnomon Workshop – Creating a 3D Figure Study | 974 MB
This lecture demonstrates a technique that encourages the artist to pursue three-hour figure gesture studies in 3D. These 3D gesture 'paintings' allow the artist to experiment and avoid being consumed with the detail work ordinarily associated with the medium of 3D.
Manimal is a ZBrush tutorial series divided into six parts, covering nearly 70 pages and addressing the process of transforming a generic base mesh into an original creature design.
Digital-Tutors : New Modeling Features in Maya 2012 English | mp3, 22050 Hz, mono, 96 kb/s | FLV 1268x712
In this series of lessons we will take a quick look at some of the new modeling tools in Maya 2012. We will cover the new attribute sliders for the show manipulator tool and how they can speed up our polygon modeling workflow. We will also take a look at how we can project curves onto polygon surfaces to create fitted geometry and use those projected curves to split or cut apart those polygons.
Digital tutors: Introduction to Modeling in Maya 2012 English | FLV 1280 x 720 4 hr.58 min | + Exercise files | 1,78 GB Genre: Elearning
We will use a project based approach as we cover the basics of modeling, look at commonly used tools and talk about some time saving tips and techniques gleaned from production experience.
Like any good craft, you need the right tools in your hand to bring your ideas to life. Since the begging of computer graphics, people search for the right elements to start their own projects. In this volume we will talk about the robust tool set inside Cinema4D and how they can help you turn your ideas to reality.