ZBrushWorkshops – Creating Realistic Game Characters
ZBrushWorkshops – Creating Realistic Game Characters | 3.36 GB
Sculpting, texturing, and rendering. Topics include: 01 Introduction and workshop overview 02 Sculpting the head: Form and shape 03 Refining the head sculpt 04 Head: Skin details 05 Upper body 06 Upper body and props 07 Lower body and props 08 Modelling Napolean’s Hat 09 Setting up Napolean for sculpting 10 Sculpting clothing folds 11 Sculpting leather belt 12 Adding additional cloth geometry and refining props 13 Sculpting the hands 14 Detailing the belt and hat 15 Sculpting hanging cloth geometry 16 Sculpting the coat embroidery 17 Baking maps for embroidery 18 Retopo the high res sculpt 19 Fixing UVs on the character 20 Starting to texture 21 Texturing contd. 22 Texturing the head 23 Detailing cloths textures 24 Detailing cloths textures P2 25 Texturing the hair 26 Rendering in Marmoset
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