ZBrush is now a major player in the production of video games and movie special effects. He revolutionized the art of 3D character creation years initially but is now a powerful tool for modeling industrial design or for architectural modeling.
In this video tutorial over 7 hours, you can learn the fundamentals of ZBrush 4 by an overview of all its functions, including news, Spotlight, Xplode, rendering Bpr the cliptools, SSS shader, Goz etc..
The training also includes a practical workshop for making a mecha-organic character of the modeling phase to final.
Cyril Cosentino, a specialist in the world of 3D and special effects and certified trainer Pixologic Expert, will guide you through the training by showing you the functions and techniques required for this software.
1.
Presentation of the adobe and its formation
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The word Cyril Cosentino
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Philosophy Pixologic ZBrush
2.
Interface
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General Interface
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The menus
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Tools palette
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Object creation and manipulation
3.
Fundamentals "Sculpt 3D
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3D primitives
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Principles of sculpture 3d
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Subdivision
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Principle of using tools Move, Scale, Rotate
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Tools symmetry
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The "Brush"
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The "Strokes"
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Use of "Alpha"
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"3D Layers"
4.
Lab: Creating a head
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Creating basic geometry
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Basic Formatting
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Defining shapes with the technique of "Sculpt 3D
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Adding details
5.
The fundamentals of modeling "ZSpheres"
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Principles "ZSpheres"
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Creating and manipulating "ZSpheres"
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Building the Base Mesh from "ZSpheres"
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"Bind Skin"
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Go further with "ZSketch"
6.
Selection Methods
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The "Masks"
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The tool selection
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"Polygroup"
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"Edge Loop" and "Grouploop"
7.
Lab: Creating a character organic and mechanical
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Introduction to Exercise
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Basis of the character using the "ZSpheres"
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Recording Project
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Basic form
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"SubTools"
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"Morph Target"
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The "UV"
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Definition of the head
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Phase "Sculpt" advanced
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Creation and placement of eyes
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Using "GoZ"
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Using the "Shadow Box"
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Using the "Clip Tools"
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Using the "Match Maker"
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Creating a helmet
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Creating vertebrae mechanical
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Creation of the arm
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Creation of a wheel
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Use of "Spotlight"
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Creating a pedestal.
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"NormaleMap, displace, color" with "GOZ"
8.
The basic rendering
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"Shaders"
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"SSS Shader"
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Lights
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The "OPI"
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Rendering in passes
9.
Animation features and presentation.
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"Timeline" (New ZBrush 4)
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"Xpose" (New ZBrush 4)
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Conclusion
Prerequisites Requires some knowledge of the fundamental concepts of 3D.
Objectives Mastering the tools & techniques specific to ZBrush to create a 3D character.
Language: French
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