This eBook series takes a simple 3D scene, with a limited number of objects and a low-to-intermediate amount of geometry, and shows you how custom textures can be created from a library of photos in Photoshop. All of the reference images are taken from 3DTotal’s Total Textures collection and form the foundation of the exercise. Rather than using actual geometry, this tutorial covers how you can combine and fuse numerous images into unique templates, which can then be used to describe a variety of materials, creating the illusion of detail and volume.