In this DVD, Kevin Hudson presents an overview of various issues and techniques related to modeling cars for a polygon/sub-d surface pipeline. Referencing two different cars models, Kevin demonstrates his methods for approaching each model's construction. He covers using orthographics and scale models, roughing in the car body, refining individual panels, creating surface details, building complex wheel rims and preparing the model for texturing. Kevin concludes by examining the application of his techniques to different car models.
1. Introduction to Base Concepts
2. Properly Using Booleans
3. Obtaining Car Orthographic Images
4. Aligning Imageplanes Using Blueprints
5. Aligning Imageplanes from Physical Models
6. Roughing in the Basic Shape
7. Breaking Down the Car for Refinement
8. Refining the Front Quarter Panel
9. Refining a Design Car
10. Modeling Car Rims
11. UV Layout Issues
12. Final Review and Conclusion