Good character design is critical to financial success in most action and adventure games. Designing a compelling character for games require the ability to create characters with strong personality and visual interests. This process encompasses a multitude of techniques and principals from defining visual design themes, refining shapes and silhouettes, posses, facial expression, and most importantly communicating the way the character will move and behave. Carlo’s experiences ranges from working at studios such as Blizzard, Insomniac, and ILM, and projects such as God of War, World of Warcraft, and Resistance: Fall of Man to name a few.