In this video, we will be exploring the animation of a fight, starting with the basics of human motion. We will be looking first at the anatomy of a punch, working through the different muscle groups and motion through the whole body. As the student of martial arts learns with the first few lessons, the animation student will work the core of the body through the punch, using the whole body to drive the impact. Then, we will move to a part of a fight sequence, using the lower half of the body in a roundhouse kick to the head. You will create the characters yourself, using the Gear animation rigging tools and put them against each other in an unfair fight. We will be exploring the reaction by the opponent as well, animating the impact of the foot. Finally, you the video will demonstrate a fighting attack by a quadruped, with our lioness rig swiping at a stationary ball. This advanced rig was built using the Gear animation system, and is provided with the video