Creature Head Modeling Polygon Modeling Techniques with Sean Mills | 2DVD | 7.78 GB
In this polygon modeling DVD, Sean Mills moves from relatively simple hard-surface forms to the creation of more complex and detail-oriented shapes. Sean introduces you to the principles of creating hi-res poly models by modeling the head of an intricately detailed 4-eyed creature, based on a maquette (sculpted by Neville Page).
Utlilizing Subdivision surfaces, he shows how to sculpt your model with real-time feedback on the hi-res surface. Learn to create an intelligent edgeflow around your model's primary forms, one of the more complicated tasks associated with poly modeling. Finishing the process, Sean shows you how to return those changes to a low-res cage, for further modification.
1. Intro: Byron's Website 2. Establishing Images Planes from Digital Photos 3. Scene Setup / Initial Primitives 4. Sculpting with Subdivision Surfaces 5. Refining Basic Shapes 6. Secondary Forms / Extract / Separate 7. Refining Secondary Forms 8. Basic Detailing / Combining New Geometry 9. Secondary Object Placement: Teeth 10. Roof of Mouth / Filling Holes 11. Interior Mouth Refinement 12. Smooth Skinning for Modeling 13. Finishing Touches / Conclusion